An Empathetic User-Centric Chatbot for Emotional Support
Yanting Pan, Yixuan Tang, Yuchen Niu

TL;DR
This paper presents a novel emotionally responsive chatbot integrated into Otome culture games, leveraging large language models to enhance emotional support and dynamic narrative interactions for young women.
Contribution
It introduces a method to augment Otome game narratives with LLM-based QA systems, creating a more empathetic and interactive user experience.
Findings
Enhanced emotional engagement in game interactions
Improved realism and supportiveness of chatbot responses
Successful integration of LLMs into narrative-driven games
Abstract
This paper explores the intersection of Otome Culture and artificial intelligence, particularly focusing on how Otome-oriented games fulfill the emotional needs of young women. These games, which are deeply rooted in a subcultural understanding of love, provide players with feelings of satisfaction, companionship, and protection through carefully crafted narrative structures and character development. With the proliferation of Large Language Models (LLMs), there is an opportunity to transcend traditional static game narratives and create dynamic, emotionally responsive interactions. We present a case study of Tears of Themis, where we have integrated LLM technology to enhance the interactive experience. Our approach involves augmenting existing game narratives with a Question and Answer (QA) system, enriched through data augmentation and emotional enhancement techniques, resulting in a…
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Taxonomy
TopicsAI in Service Interactions · Educational Games and Gamification · Digital Mental Health Interventions
