Mapping Eye Vergence Angle to the Depth of Real and Virtual Objects as an Objective Measure of Depth Perception
Mohammed Safayet Arefin, J. Edward Swan II, Russell Cohen Hoffing,, Steven Thurman

TL;DR
This study demonstrates that gaze-measured vergence angle (GVA) reliably correlates with object depth across real and virtual environments, offering an objective measure of depth perception in XR displays.
Contribution
The paper introduces GVA as a stable, objective metric for depth perception applicable to real and virtual objects, improving upon subjective measures.
Findings
GVA correlates with target depth across environments.
GVA is stable regardless of initial fixation depth.
GVA provides more accurate depth estimates than subjective judgments.
Abstract
Recently, extended reality (XR) displays including augmented reality (AR) and virtual reality (VR) have integrated eye tracking capabilities, which could enable novel ways of interacting with XR content. The vergence angle of the eyes constantly changes according to the distance of fixated objects. Here we measured vergence angle for eye fixations on real and simulated target objects in three different environments: real objects in the real-world (real), virtual objects in the real-world (AR), and virtual objects in the virtual world (VR) using gaze data from an eye-tracking device. In a repeated-measures design with 13 participants, Gaze-measured Vergence Angle (GVA) was measured while participants fixated on targets at varying distances. As expected, results showed a significant main effect of target depth such that increasing GVA was associated with closer targets. However, there…
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Taxonomy
TopicsGaze Tracking and Assistive Technology · Visual perception and processing mechanisms · Visual Attention and Saliency Detection
