
TL;DR
This paper reports that Othello has been computationally solved, proving that perfect play by both players results in a draw, marking a major milestone in game theory and artificial intelligence.
Contribution
It presents the first complete solution to Othello, demonstrating that optimal play leads to a draw, and advances the understanding of complex game solving.
Findings
Othello is now proven to be a draw with perfect play.
The solution enables perfect play software for Othello.
This achievement marks a milestone in computational game theory.
Abstract
The game of Othello is one of the world's most complex and popular games that has yet to be computationally solved. Othello has roughly ten octodecillion (10 to the 58th power) possible game records and ten octillion (10 to the 28th power) possible game positions. The challenge of solving Othello, determining the outcome of a game with no mistake made by either player, has long been a grand challenge in computer science. This paper announces a significant milestone: Othello is now solved. It is computationally proved that perfect play by both players lead to a draw. Strong Othello software has long been built using heuristically designed search techniques. Solving a game provides a solution that enables the software to play the game perfectly.
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Taxonomy
TopicsArtificial Intelligence in Games · Educational Games and Gamification · Teaching and Learning Programming
