Training for Open-Ended Drilling through a Virtual Reality Simulation
Hing Lie, Kachina Studer, Zhen Zhao, Ben Thomson, Dishita G Turakhia,, John Liu

TL;DR
This paper presents an open-ended VR drilling training system that enhances learning outcomes by allowing realistic practice, leading to higher success rates, fewer mistakes, and faster completion times in a manufacturing context.
Contribution
The paper introduces a novel open-ended VR training prototype for drilling skills, demonstrating improved learning outcomes over traditional close-ended methods.
Findings
VR group completed drilling faster
VR group made fewer mistakes
VR group had higher success rate
Abstract
Virtual Reality (VR) can support effective and scalable training of psychomotor skills in manufacturing. However, many industry training modules offer experiences that are close-ended and do not allow for human error. We aim to address this gap in VR training tools for psychomotor skills training by exploring an open-ended approach to the system design. We designed a VR training simulation prototype to perform open-ended practice of drilling using a 3-axis milling machine. The simulation employs near "end-to-end" instruction through a safety module, a setup and drilling tutorial, open-ended practice complete with warnings of mistakes and failures, and a function to assess the geometries and locations of drilled holes against an engineering drawing. We developed and conducted a user study within an undergraduate-level introductory fabrication course to investigate the impact of…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Augmented Reality Applications
