Examination of Cybersickness in Virtual Reality: The Role of Individual Differences, Effects on Cognitive Functions & Motor Skills, and Intensity Differences During and After Immersion
Panagiotis Kourtesis, Agapi Papadopoulou, Petros Roussos

TL;DR
This study investigates the predictors and effects of cybersickness in VR, highlighting individual differences like motion sickness susceptibility and gaming experience, and emphasizing the importance of assessing cybersickness during immersion.
Contribution
It identifies key predictors of cybersickness, introduces pupil dilation as a biomarker, and examines its impact on cognitive and motor functions during VR immersion.
Findings
Motion sickness susceptibility predicts cybersickness.
Pupil dilation correlates with cybersickness levels.
Cybersickness impairs visuospatial memory and psychomotor skills.
Abstract
Background: Given that VR is applied in multiple domains, understanding the effects of cyber-sickness on human cognition and motor skills and the factors contributing to cybersickness gains urgency. This study aimed to explore the predictors of cybersickness and its interplay with cognitive and motor skills. Methods: 30 participants, 20-45 years old, completed the MSSQ and the CSQ-VR, and were immersed in VR. During immersion, they were exposed to a roller coaster ride. Before and after the ride, participants responded to CSQ-VR and performed VR-based cognitive and psychomotor tasks. Post-VR session, participants completed the CSQ-VR again. Results: Motion sickness susceptibility, during adulthood, was the most prominent predictor of cybersickness. Pupil dilation emerged as a significant predictor of cybersickness. Experience in videogaming was a significant predictor of both…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts
