DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior
Jingxiang Sun, Bo Zhang, Ruizhi Shao, Lizhen Wang, Wen Liu, and Zhenda Xie, Yebin Liu

TL;DR
DreamCraft3D introduces a hierarchical 3D generation method that uses view-dependent diffusion models and bootstrapped training strategies to produce high-fidelity, coherent, and photorealistic 3D objects guided by 2D reference images.
Contribution
It proposes a novel hierarchical 3D generation framework with a bootstrapped diffusion prior that enhances texture quality and geometry consistency.
Findings
Achieves state-of-the-art 3D content generation quality.
Demonstrates improved geometry and texture coherence.
Enables photorealistic 3D object synthesis.
Abstract
We present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsComputer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
MethodsDiffusion · Focus
