Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark
Zhengfei Kuang, Yunzhi Zhang, Hong-Xing Yu, Samir Agarwala, Shangzhe, Wu, Jiajun Wu

TL;DR
Stanford-ORB is a new real-world 3D object inverse rendering benchmark dataset that enables comprehensive evaluation of methods in natural scenes, addressing the lack of real-world benchmarks for material and lighting recovery.
Contribution
It introduces a novel dataset with ground-truth 3D scans, multi-view images, and environment lighting for real-world objects, establishing the first comprehensive benchmark for inverse rendering in natural scenes.
Findings
Existing methods vary in performance on real-world data
The benchmark reveals gaps in current inverse rendering techniques
Provides a standard for future evaluation and development
Abstract
We introduce Stanford-ORB, a new real-world 3D Object inverse Rendering Benchmark. Recent advances in inverse rendering have enabled a wide range of real-world applications in 3D content generation, moving rapidly from research and commercial use cases to consumer devices. While the results continue to improve, there is no real-world benchmark that can quantitatively assess and compare the performance of various inverse rendering methods. Existing real-world datasets typically only consist of the shape and multi-view images of objects, which are not sufficient for evaluating the quality of material recovery and object relighting. Methods capable of recovering material and lighting often resort to synthetic data for quantitative evaluation, which on the other hand does not guarantee generalization to complex real-world environments. We introduce a new dataset of real-world objects…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
