Inclusion in Virtual Reality Technology: A Scoping Review
Xiaofeng Yong, Ali Arya

TL;DR
This paper reviews existing virtual reality research on inclusion, categorizing studies by target groups like ability, gender, age, and Indigenous Peoples, highlighting gaps and proposing future research directions.
Contribution
It provides a comprehensive scoping review of inclusion in VR, categorizing literature and identifying research gaps and barriers across different groups.
Findings
Identified key barriers to inclusion in VR.
Categorized VR inclusion research by target groups.
Highlighted gaps in community-based design studies.
Abstract
Despite the significant growth in virtual reality applications and research, the notion of inclusion in virtual reality is not well studied. Inclusion refers to the active involvement of different groups of people in the adoption, use, design, and development of VR technology and applications. In this review, we provide a scoping analysis of existing virtual reality research literature about inclusion. We categorize the literature based on target group into ability, gender, and age, followed by those that study community-based design of VR experiences. In the latter group, we focus mainly on Indigenous Peoples as a clearer and more important example. We also briefly review the approaches to model and consider the role of users in technology adoption and design as a background for inclusion studies. We identify a series of generic barriers and research gaps and some specific ones for…
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Taxonomy
TopicsVirtual Reality Applications and Impacts · Education and Learning Interventions · Technology Adoption and User Behaviour
