UE4-NeRF:Neural Radiance Field for Real-Time Rendering of Large-Scale Scene
Jiaming Gu, Minchao Jiang, Hongsheng Li, Xiaoyuan Lu, Guangming Zhu,, Syed Afaq Ali Shah, Liang Zhang, Mohammed Bennamoun

TL;DR
UE4-NeRF introduces a real-time neural rendering system for large-scale scenes by partitioning scenes into sub-NeRFs, optimizing polygonal meshes, and integrating with Unreal Engine 4, achieving high-resolution rendering at 43 FPS.
Contribution
The paper presents a novel neural rendering system that enables real-time rendering of large-scale scenes in UE4 by scene partitioning, mesh optimization, and LOD techniques, which was not previously achieved.
Findings
Real-time rendering at 4K resolution with 43 FPS.
Scene editing capabilities within UE4.
Rendering quality comparable to state-of-the-art methods.
Abstract
Neural Radiance Fields (NeRF) is a novel implicit 3D reconstruction method that shows immense potential and has been gaining increasing attention. It enables the reconstruction of 3D scenes solely from a set of photographs. However, its real-time rendering capability, especially for interactive real-time rendering of large-scale scenes, still has significant limitations. To address these challenges, in this paper, we propose a novel neural rendering system called UE4-NeRF, specifically designed for real-time rendering of large-scale scenes. We partitioned each large scene into different sub-NeRFs. In order to represent the partitioned independent scene, we initialize polygonal meshes by constructing multiple regular octahedra within the scene and the vertices of the polygonal faces are continuously optimized during the training process. Drawing inspiration from Level of Detail (LOD)…
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Taxonomy
TopicsAdvanced Vision and Imaging · Computer Graphics and Visualization Techniques · 3D Shape Modeling and Analysis
MethodsSparse Evolutionary Training
