Virtual Augmented Reality for Atari Reinforcement Learning
Christian A. Schiller

TL;DR
This paper investigates whether integrating the Segment Anything Model (SAM) as a virtual augmented reality tool can enhance reinforcement learning agents' performance in Atari video games, demonstrating potential improvements under specific conditions.
Contribution
It introduces a novel approach of using state-of-the-art image segmentation models like SAM to augment pixel inputs for Atari RL agents, exploring its impact on performance.
Findings
SAM can improve RL agent performance with augmented inputs
Performance gains depend on specific game conditions
Provides insights into virtual augmented reality for RL agents
Abstract
Reinforcement Learning (RL) has achieved significant milestones in the gaming domain, most notably Google DeepMind's AlphaGo defeating human Go champion Ken Jie. This victory was also made possible through the Atari Learning Environment (ALE): The ALE has been foundational in RL research, facilitating significant RL algorithm developments such as AlphaGo and others. In current Atari video game RL research, RL agents' perceptions of its environment is based on raw pixel data from the Atari video game screen with minimal image preprocessing. Contrarily, cutting-edge ML research, external to the Atari video game RL research domain, is focusing on enhancing image perception. A notable example is Meta Research's "Segment Anything Model" (SAM), a foundation model capable of segmenting images without prior training (zero-shot). This paper addresses a novel methodical question: Can…
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Taxonomy
TopicsAdvanced Bandit Algorithms Research · Reinforcement Learning in Robotics · Explainable Artificial Intelligence (XAI)
MethodsSegment Anything Model
