Information Design for Congestion Games with Unknown Demand
Svenja M. Griesbach, Martin Hoefer, Max Klimm, Tim Koglin

TL;DR
This paper explores how a principal can optimally inform users in congestion games with unknown demand to minimize total costs, providing algorithms and structural insights for different demand scenarios.
Contribution
It introduces algorithms for optimal signaling in congestion games with unknown demand, including an FPTAS for two-demand cases and structural characterizations for full demand revelation.
Findings
FPTAS developed for two-demand scenarios
Characterization of series-parallel graphs for optimal full revelation
Polynomial-time algorithm for multiple demand supports
Abstract
We study a novel approach to information design in the standard traffic model of network congestion games. It captures the natural condition that the demand is unknown to the users of the network. A principal (e.g., a mobility service) commits to a signaling strategy, observes the realized demand and sends a (public) signal to agents (i.e., users of the network). Based on the induced belief about the demand, the users then form an equilibrium. We consider the algorithmic goal of the principal: Compute a signaling scheme that minimizes the expected total cost of the induced equilibrium. We concentrate on single-commodity networks and affine cost functions, for which we obtain the following results. First, we devise a fully polynomial-time approximation scheme (FPTAS) for the case that the demand can only take two values. It relies on several structural properties of the cost of the…
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Taxonomy
TopicsGame Theory and Applications · Game Theory and Voting Systems · Auction Theory and Applications
