Learning Regularized Monotone Graphon Mean-Field Games
Fengzhuo Zhang, Vincent Y. F. Tan, Zhaoran Wang, Zhuoran Yang

TL;DR
This paper proves the existence of Nash Equilibria in regularized Graphon Mean-Field Games under weaker conditions and introduces an efficient discrete-time learning algorithm with convergence guarantees, supported by empirical results.
Contribution
It establishes NE existence in regularized GMFGs under weaker assumptions and develops a novel discrete-time learning algorithm with convergence analysis.
Findings
Proved NE existence under weaker conditions.
Designed a discrete-time learning algorithm with proven convergence.
Empirically validated the efficiency of the proposed algorithm.
Abstract
This paper studies two fundamental problems in regularized Graphon Mean-Field Games (GMFGs). First, we establish the existence of a Nash Equilibrium (NE) of any -regularized GMFG (for ). This result relies on weaker conditions than those in previous works for analyzing both unregularized GMFGs () and -regularized MFGs, which are special cases of GMFGs. Second, we propose provably efficient algorithms to learn the NE in weakly monotone GMFGs, motivated by Lasry and Lions [2007]. Previous literature either only analyzed continuous-time algorithms or required extra conditions to analyze discrete-time algorithms. In contrast, we design a discrete-time algorithm and derive its convergence rate solely under weakly monotone conditions. Furthermore, we develop and analyze the action-value function estimation procedure during the online learning…
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Taxonomy
TopicsAuction Theory and Applications · Game Theory and Applications · Advanced Bandit Algorithms Research
