Adaptive and Gamified Learning Paths with Polyglot and .NET Interactive
Tommaso Martorella, Antonio Bucchiarone

TL;DR
This paper presents an open, extensible platform that combines adaptivity and gamification to create personalized learning experiences suitable for diverse learners in modern educational environments.
Contribution
It introduces a formalized, content-agnostic framework for designing and delivering adaptive, gamified learning paths using Polyglot and .NET Interactive technologies.
Findings
Developed a flexible platform for adaptive learning
Enabled personalized gamified educational experiences
Supported accessibility and neurodiversity in learning
Abstract
The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend. In modern, heterogeneous learning environments, the one-size-fits-all approach is proven to be fundamentally flawed. Individualization through adaptivity is, therefore, crucial to nurture individual potential and address accessibility needs and neurodiversity. By formalizing a learning framework that takes into account all these different aspects, we aim to define and implement an open, content-agnostic, and extensible platform to design and consume adaptive and gamified learning experiences.
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Taxonomy
TopicsOnline Learning and Analytics · Educational Games and Gamification
