Exploring Users' Pointing Performance on Virtual and Physical Large Curved Displays
A K M Amanat Ullah, William Delamare, Khalad Hasan

TL;DR
This study compares user pointing performance on physical versus virtual large curved displays, finding comparable results and suggesting virtual displays as a cost-effective alternative for interactive tasks.
Contribution
The paper provides empirical evidence that virtual large curved displays can match physical displays in pointing performance, informing design choices for immersive interfaces.
Findings
No significant performance difference at same user position
Performance improves at the display center
Virtual displays are a viable alternative to physical ones
Abstract
Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large curved displays are not commonly available due to their high costs. With the recent advancement of Head Mounted Displays (HMDs), large curved displays can be simulated in Virtual Reality (VR) with minimal cost and space requirements. However, to consider the virtual display as an alternative to the physical display, it is necessary to uncover user performance differences (e.g., pointing speed and accuracy) between these two platforms. In this paper, we explored users' pointing performance on both physical and virtual large curved displays. Specifically, with two studies, we investigate users' performance between the two platforms for standard pointing…
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