Sample-Efficient Multi-Agent RL: An Optimization Perspective
Nuoya Xiong, Zhihan Liu, Zhaoran Wang, Zhuoran Yang

TL;DR
This paper introduces a new complexity measure called MADC for multi-agent reinforcement learning in general-sum Markov Games, and proposes a unified, sample-efficient algorithmic framework that works across different equilibrium concepts and is practical to implement.
Contribution
It defines MADC as a novel complexity measure and develops the first unified, sample-efficient algorithmic framework for MARL that handles multiple equilibrium types with practical implementation advantages.
Findings
Achieves sample efficiency in learning Nash, Coarse Correlated, and Correlated Equilibria.
Provides sublinear regret comparable to existing methods.
Simplifies the optimization process for equilibrium computation.
Abstract
We study multi-agent reinforcement learning (MARL) for the general-sum Markov Games (MGs) under the general function approximation. In order to find the minimum assumption for sample-efficient learning, we introduce a novel complexity measure called the Multi-Agent Decoupling Coefficient (MADC) for general-sum MGs. Using this measure, we propose the first unified algorithmic framework that ensures sample efficiency in learning Nash Equilibrium, Coarse Correlated Equilibrium, and Correlated Equilibrium for both model-based and model-free MARL problems with low MADC. We also show that our algorithm provides comparable sublinear regret to the existing works. Moreover, our algorithm combines an equilibrium-solving oracle with a single objective optimization subprocedure that solves for the regularized payoff of each deterministic joint policy, which avoids solving constrained optimization…
Peer Reviews
Decision·ICLR 2024 poster
- The paper is generally clear. - The authors provide a novel efficient framework to compute CCE, CE, and NE in general-sum MGs. - The authors propose a novel interesting complexity measure MADC, which captures the exploration-exploitation tradeoff for general-sum MGs. - The final regret of the algorithm depends on the introduced MADC measure.
- The main weakness of the paper is how to perform the policy evaluation step. It seems to me that it will be computationally expensive to construct an estimator for each pure strategy for each player. Can the authors explain this more in detail? How big is the policy space of the pure strategy? If we are replacing the set with a 1/K-cover how much are we losing? - There are some typos in the paper (e.g. page 8 solveing ) - It is not easy to understand the paper without looking at the appen
- The work provides a very general and conceptually simple algorithm to deal with centralized multi-agent reinforcement learning. It nicely extends the prior work on the single-player case. - The writing is quite good.
- To me, there lacks motivation to study equilibrium learning in a centralized manner, particularly when it does not consider any global value optimization. Equilibrium seems to be a concept under which selfish players cannot make unilateral move, and is usually used to characterize the steady state when every player plays independently and selfishly. However, if the players are in coordination, perhaps they can aim higher, such as higher social welfare. Can you give more motivations on central
The authors propose a general approach for learning a variety of equilibrium concepts across Markov games. They also define the multi-agent decoupling coefficient (MADC), and show how it relates theoretically to convergence rates to equilibria. All of this is done assuming the difficult setting with function approximation (either the transition kernel or the action-value functions are directly modelled).
I would like to see the authors compare / contrast their approach with PSRO [1, 2]. PSRO also consists of two components (single agent optimization to compute a best-response and computing the equilibrium of a normal-form game), applies to Markov games, leverages function approximation, and can learn CCE, CE, and NE. [1] Lanctot, Marc, et al. "A unified game-theoretic approach to multiagent reinforcement learning." Advances in neural information processing systems 30 (2017). [2] Marris, Luke,
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Taxonomy
TopicsReinforcement Learning in Robotics · Advanced Bandit Algorithms Research
