Cup Stacking in Graphs
Paul Fay, Glenn Hurlbert, Maya Tennant

TL;DR
This paper introduces a new graph game called cup stacking, characterizes its stackability across various graph families, and develops algorithms to determine stackability, with implications for understanding graph structures and properties.
Contribution
It provides a comprehensive characterization of stackability in graphs, proves stackability for many graph families, and devises polynomial algorithms for diameter two graphs.
Findings
Complete graphs, paths, cycles, grids, Petersen graph, Kneser graphs, some trees, and hypercubes up to dimension 20 are stackable.
A polynomial algorithm is developed to decide stackability in diameter two graphs.
Cubes up to dimension 20 are proven to be stackable using combinatorial decompositions.
Abstract
Here we introduce a new game on graphs, called cup stacking, following a line of what can be considered as -, -, or -person games such as chip firing, percolation, graph burning, zero forcing, cops and robbers, graph pebbling, and graph pegging, among others. It can be more general, but the most basic scenario begins with a single cup on each vertex of a graph. (This simplification coincides with an earlier game devised by Gordon Hamilton.) For a vertex with cups on it we can move all its cups to a vertex at distance from it, provided the second vertex already has at least one cup on it. The object is to stack all cups onto some pre-described target vertex. We say that a graph is stackable if this can be accomplished for all possible target vertices. In this paper we study cup stacking on many families of graphs, developing a characterization of stackability in graphs…
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Taxonomy
TopicsArtificial Intelligence in Games · Advanced Graph Theory Research · Graph Labeling and Dimension Problems
