Divide-and-Conquer Dynamics in AI-Driven Disempowerment
Peter S. Park, Max Tegmark

TL;DR
This paper models the strategic conflict among stakeholders affected by AI-driven disempowerment, revealing how unity, perception of success, and time preferences influence collective action and movement effectiveness.
Contribution
It introduces a game-theoretic model explaining the dynamics of disunity and cooperation among AI-affected groups, with predictions supported by historical-empirical evidence.
Findings
Victims need to demonstrate future threat to motivate support.
Perceived likelihood of success enhances movement unity.
Less myopic members support current victims more effectively.
Abstract
AI companies are attempting to create AI systems that outperform humans at most economically valuable work. Current AI models are already automating away the livelihoods of some artists, actors, and writers. But there is infighting between those who prioritize current harms and future harms. We construct a game-theoretic model of conflict to study the causes and consequences of this disunity. Our model also helps explain why throughout history, stakeholders sharing a common threat have found it advantageous to unite against it, and why the common threat has in turn found it advantageous to divide and conquer. Under realistic parameter assumptions, our model makes several predictions that find preliminary corroboration in the historical-empirical record. First, current victims of AI-driven disempowerment need the future victims to realize that their interests are also under serious and…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsInnovation, Sustainability, Human-Machine Systems
