Negative Object Presence Evaluation (NOPE) to Measure Object Hallucination in Vision-Language Models
Holy Lovenia, Wenliang Dai, Samuel Cahyawijaya, Ziwei Ji, Pascale Fung

TL;DR
This paper introduces NOPE, a new benchmark for measuring object hallucination in vision-language models using synthetic negative data, revealing widespread vulnerability across state-of-the-art models.
Contribution
We propose NOPE, a scalable benchmark with synthetic data to evaluate object hallucination in VL models, and analyze their performance and vulnerabilities.
Findings
All models perform poorly on NegP with accuracy below 10%.
Lexically diverse questions and scene-relevant objects increase hallucination risk.
No VL model is immune to object hallucination vulnerabilities.
Abstract
Object hallucination poses a significant challenge in vision-language (VL) models, often leading to the generation of nonsensical or unfaithful responses with non-existent objects. However, the absence of a general measurement for evaluating object hallucination in VL models has hindered our understanding and ability to mitigate this issue. In this work, we present NOPE (Negative Object Presence Evaluation), a novel benchmark designed to assess object hallucination in VL models through visual question answering (VQA). We propose a cost-effective and scalable approach utilizing large language models to generate 29.5k synthetic negative pronoun (NegP) data of high quality for NOPE. We extensively investigate the performance of 10 state-of-the-art VL models in discerning the non-existence of objects in visual questions, where the ground truth answers are denoted as NegP (e.g., "none").…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsMultimodal Machine Learning Applications · Topic Modeling · Domain Adaptation and Few-Shot Learning
