Experiences with CAMRE: Single-Device Collaborative Adaptive Mixed Reality Environment
Hung-Jui Guo, Omeed Eshaghi Ashtiani, Balakrishnan Prabhakaran

TL;DR
CAMRE is a single-device mixed reality system that enables real-time collaborative virtual environments by leveraging HoloLens 2's scene understanding, reducing data size, and improving synchronization among users.
Contribution
This paper introduces CAMRE, a novel single-device MR environment that enhances collaboration by using scene understanding for efficient, synchronized virtual scene sharing with reduced data and setup complexity.
Findings
CAMRE achieves near real-time scene updates with low latency.
The system enables synchronized multi-user interactions using a Leader-Follower paradigm.
Experimental results show improved performance over multi-device MR collaboration systems.
Abstract
During collaboration in XR (eXtended Reality), users typically share and interact with virtual objects in a common, shared virtual environment. Specifically, collaboration among users in Mixed Reality (MR) requires knowing their position, movement, and understanding of the visual scene surrounding their physical environments. Otherwise, one user could move an important virtual object to a position blocked by the physical environment for others. However, even for a single physical environment, 3D reconstruction takes a long time and the produced 3D data is typically very large in size. Also, these large amounts of 3D data take a long time to be streamed to receivers making real-time updates on the rendered scene challenging. Furthermore, many collaboration systems in MR require multiple devices, which take up space and make setup difficult. To address these challenges, in this paper, we…
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Taxonomy
TopicsAugmented Reality Applications · Virtual Reality Applications and Impacts · Visual Attention and Saliency Detection
