DragD3D: Realistic Mesh Editing with Rigidity Control Driven by 2D Diffusion Priors
Tianhao Xie, Eugene Belilovsky, Sudhir Mudur, Tiberiu Popa

TL;DR
DragD3D introduces a mesh editing method that combines a novel geometric regularizer with 2D diffusion priors, enabling globally realistic and context-aware shape deformations without class restrictions.
Contribution
The paper presents a new optimization formulation for mesh editing that decouples rotation and stretch, integrating 2D diffusion priors for realistic, class-agnostic deformations.
Findings
Achieves globally realistic shape deformations.
Outperforms traditional geometric regularizers.
Provides explicit control over deformation components.
Abstract
Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline. Mesh editing methods are typically framed as optimization problems combining user-specified vertex constraints with a regularizer that determines the position of the rest of the vertices. The choice of the regularizer is key to the realism and authenticity of the final result. Physics and geometry-based regularizers are not aware of the global context and semantics of the object, and the more recent deep learning priors are limited to a specific class of 3D object deformations. Our main contribution is a vertex-based mesh editing method called DragD3D based on (1) a novel optimization formulation that decouples the rotation and stretch components of the deformation and combines a 3D geometric regularizer with (2) the recently introduced DDS loss which scores the faithfulness of the…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
MethodsAttentive Walk-Aggregating Graph Neural Network · Diffusion
