Dense Random Texture Detection using Beta Distribution Statistics
Soeren Molander

TL;DR
This paper introduces a novel method for dense random texture detection using Beta distribution statistics derived from edge sampling and connectivity analysis, applicable in real-time SLAM-based moving object detection.
Contribution
It presents a new approach combining edge sampling, graph connectivity, and Bayesian Beta distribution estimation for texture analysis in images.
Findings
Effective in real-time SLAM scenarios
Accurately distinguishes texture-rich areas
Provides a probabilistic measure of texture density
Abstract
This note describes a method for detecting dense random texture using fully connected points sampled on image edges. An edge image is randomly sampled with points, the standard L2 distance is calculated between all connected points in a neighbourhood. For each point, a check is made if the point intersects with an image edge. If this is the case, a unity value is added to the distance, otherwise zero. From this an edge excess index is calculated for the fully connected edge graph in the range [1.0..2.0], where 1.0 indicate no edges. The ratio can be interpreted as a sampled Bernoulli process with unknown probability. The Bayesian posterior estimate of the probability can be associated with its conjugate prior which is a Beta(, ) distribution, with hyper parameters and related to the number of edge crossings. Low values of indicate a texture rich…
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Taxonomy
TopicsIndustrial Vision Systems and Defect Detection · Image Retrieval and Classification Techniques
