Realizing XR Applications Using 5G-Based 3D Holographic Communication and Mobile Edge Computing
Dun Yuan, Ekram Hossain, Di Wu, Xue Liu, Gregory Dudek

TL;DR
This paper introduces a novel job scheduling algorithm leveraging Mobile Edge Computing to minimize latency in 3D holographic communication, enhancing real-time rendering and user experience in XR applications.
Contribution
The work proposes a dynamic task allocation algorithm for MEC servers specifically designed to reduce latency in 3D holographic communication systems.
Findings
Significant latency reduction compared to baseline methods
Improved user experience in holographic AR scenarios
Demonstrated applicability in telemedicine and remote collaboration
Abstract
3D holographic communication has the potential to revolutionize the way people interact with each other in virtual spaces, offering immersive and realistic experiences. However, demands for high data rates, extremely low latency, and high computations to enable this technology pose a significant challenge. To address this challenge, we propose a novel job scheduling algorithm that leverages Mobile Edge Computing (MEC) servers in order to minimize the total latency in 3D holographic communication. One of the motivations for this work is to prevent the uncanny valley effect, which can occur when the latency hinders the seamless and real-time rendering of holographic content, leading to a less convincing and less engaging user experience. Our proposed algorithm dynamically allocates computation tasks to MEC servers, considering the network conditions, computational capabilities of the…
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Taxonomy
TopicsAugmented Reality Applications · Advanced Optical Imaging Technologies · Advanced Image and Video Retrieval Techniques
