A Suspended Aerial Manipulation Avatar for Physical Interaction in Unstructured Environments
Fanyi Kong, Grazia Zambella, Simone Monteleone, Giorgio Grioli, Manuel, G. Catalano, Antonio Bicchi

TL;DR
This paper introduces a humanoid aerial platform with dexterous arms and a suspended tether system, enabling physical interaction in unstructured environments, validated through indoor disaster scenario experiments.
Contribution
The paper presents a modular suspended aerial manipulation system with tendon-driven arms and a humanoid torso, enhancing payload, robustness, and dexterity for complex tasks.
Findings
Successful indoor task execution in simulated disaster scenarios
Enhanced payload capacity and robustness due to tendon-driven design
Effective remote control of humanoid avatar in unstructured environments
Abstract
This paper presents an aerial platform capable of performing physically interactive tasks in unstructured environments with human-like dexterity under human supervision. This aerial platform consists of a humanoid torso attached to a hexacopter. A two-degree-of-freedom head and two five-degree-of-freedom arms equipped with softhands provide the requisite dexterity to allow human operators to carry out various tasks. A robust tendon-driven structure is purposefully designed for the arms, considerably reducing the impact of arm inertia on the floating base in motion. In addition, tendons provide flexibility to the joints, which enhances the robustness of the arm preventing damage in interaction with the environment. To increase the payload of the aerial system and the battery life, we use the concept of Suspended Aerial Manipulation, i.e., the flying humanoid can be connected with a…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Virtual Reality Applications and Impacts · Human Pose and Action Recognition
