GETAvatar: Generative Textured Meshes for Animatable Human Avatars
Xuanmeng Zhang, Jianfeng Zhang, Rohan Chacko, Hongyi Xu, Guoxian Song,, Yi Yang, Jiashi Feng

TL;DR
GETAvatar introduces a novel generative model that creates high-quality, animatable 3D human meshes with realistic textures and details, enabling efficient high-resolution rendering for virtual human avatars.
Contribution
It proposes an explicit textured 3D mesh generation approach with surface detail learning and rasterization-based rendering, surpassing volumetric methods in quality and efficiency.
Findings
Achieves state-of-the-art 3D-aware human generation quality.
Generates 512x512 images at 17FPS and 1024x1024 at 14FPS.
Outperforms previous methods by 2x in resolution and speed.
Abstract
We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain in this field: i) existing methods struggle to generate geometries with rich realistic details such as the wrinkles of garments; ii) they typically utilize volumetric radiance fields and neural renderers in the synthesis process, making high-resolution rendering non-trivial. To overcome these problems, we propose GETAvatar, a Generative model that directly generates Explicit Textured 3D meshes for animatable human Avatar, with photo-realistic appearance and fine geometric details. Specifically, we first design an articulated 3D human representation with explicit surface modeling, and enrich the generated humans with realistic surface details by learning from the 2D normal maps of 3D scan data. Second, with…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
