A Faster Deterministic Approximation Algorithm for TTP-2
Yuga Kanaya, Kenjiro Takazawa

TL;DR
This paper introduces a faster deterministic approximation algorithm for TTP-2, improving the approximation ratio while maintaining the same computational complexity, thus advancing solutions for minimizing total travel distance in tournament scheduling.
Contribution
The paper presents a new deterministic algorithm for TTP-2 with improved approximation ratio and same time complexity as previous methods.
Findings
Deterministic algorithm runs in O(n^3) time.
Approximation ratio improved to 1+9/n.
Outperforms previous deterministic algorithms in ratio.
Abstract
The traveling tournament problem (TTP) is to minimize the total traveling distance of all teams in a double round-robin tournament. In this paper, we focus on TTP-2, in which each team plays at most two consecutive home games and at most two consecutive away games. For the case where the number of teams (mod 4), Zhao and Xiao (2022) presented a -approximation algorithm. This is a randomized algorithm running in time, and its derandomized version runs in time. In this paper, we present a faster deterministic algorithm running in time, with approximation ratio . This ratio improves the previous approximation ratios of the deterministic algorithms with the same time complexity.
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Taxonomy
TopicsArtificial Intelligence in Games · Scheduling and Timetabling Solutions · Sports Analytics and Performance
