GenCO: Generating Diverse Designs with Combinatorial Constraints
Aaron Ferber, Arman Zharmagambetov, Taoan Huang, Bistra Dilkina,, Yuandong Tian

TL;DR
GenCO is a novel generative framework that ensures generated objects satisfy hard combinatorial constraints during training, enabling diverse and feasible designs in various domains.
Contribution
It introduces a method that leverages differentiable combinatorial solvers to enforce feasibility, allowing deep generative models to focus on data distribution without constraint violations.
Findings
Successfully applied to game level generation
Effective in map creation for path planning
Generates diverse, high-quality, feasible designs
Abstract
Deep generative models like GAN and VAE have shown impressive results in generating unconstrained objects like images. However, many design settings arising in industrial design, material science, computer graphics and more require that the generated objects satisfy hard combinatorial constraints or meet objectives in addition to modeling a data distribution. To address this, we propose GenCO, a generative framework that guarantees constraint satisfaction throughout training by leveraging differentiable combinatorial solvers to enforce feasibility. GenCO imposes the generative loss on provably feasible solutions rather than intermediate soft solutions, meaning that the deep generative network can focus on ensuring the generated objects match the data distribution without having to also capture feasibility. This shift enables practitioners to enforce hard constraints on the generated…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsArtificial Intelligence in Games · Design Education and Practice · Human Motion and Animation
MethodsFocus
