Arena-Independent Memory Bounds for Nash Equilibria in Reachability Games
James C. A. Main

TL;DR
This paper establishes arena-independent memory bounds for finite-memory Nash equilibria in various reachability and safety games on infinite graphs, providing new insights into strategy complexity and existence.
Contribution
It introduces constructions for finite-memory Nash equilibria applicable to infinite graphs, independent of game size, and derives bounds based solely on the number of players.
Findings
Finite-memory Nash equilibria exist in infinite graphs for several game objectives.
Memory bounds depend only on the number of players, not on graph size.
First results on arena-independent memory bounds for Nash equilibria in infinite arenas.
Abstract
We study the memory requirements of Nash equilibria in turn-based multiplayer games on possibly infinite graphs with reachability, safety, shortest-path, B\"uchi and co-B\"uchi objectives. We present constructions for finite-memory Nash equilibria in these games that apply to arbitrary game graphs, bypassing the finite-arena requirement that is central in existing approaches. We show that, for these five types of games, from any Nash equilibrium, we can derive another Nash equilibrium where all strategies are finite-memory such that all objectives satisfied by the outcome of the original equilibrium also are by the outcome of the derived equilibrium, without increasing costs for shortest-path games. Furthermore, we provide memory bounds that are independent of the size of the game graph for reachability, safety and shortest-path games. These bounds depend only on the number of…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
