Adaptive Multi-NeRF: Exploit Efficient Parallelism in Adaptive Multiple Scale Neural Radiance Field Rendering
Tong Wang, Shuichi Kurabayashi

TL;DR
This paper introduces an adaptive multi-NeRF method that subdivides scenes into manageable parts, enabling parallel neural rendering and significantly accelerating the process for large, complex scenes.
Contribution
The proposed method adaptively partitions scenes and optimizes scene subdivision to enhance parallelism and GPU utilization in neural radiance field rendering.
Findings
Achieves higher GPU utilization during rendering
Reduces kernel calls for more efficient processing
Accelerates rendering speed for large scenes
Abstract
Recent advances in Neural Radiance Fields (NeRF) have demonstrated significant potential for representing 3D scene appearances as implicit neural networks, enabling the synthesis of high-fidelity novel views. However, the lengthy training and rendering process hinders the widespread adoption of this promising technique for real-time rendering applications. To address this issue, we present an effective adaptive multi-NeRF method designed to accelerate the neural rendering process for large scenes with unbalanced workloads due to varying scene complexities. Our method adaptively subdivides scenes into axis-aligned bounding boxes using a tree hierarchy approach, assigning smaller NeRFs to different-sized subspaces based on the complexity of each scene portion. This ensures the underlying neural representation is specific to a particular part of the scene. We optimize scene subdivision…
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Taxonomy
Topics3D Shape Modeling and Analysis · Computer Graphics and Visualization Techniques · Advanced Vision and Imaging
