HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation
Xin Huang, Ruizhi Shao, Qi Zhang, Hongwen Zhang, Ying Feng, Yebin Liu,, Qing Wang

TL;DR
HumanNorm introduces a novel diffusion-based approach that significantly improves the quality and realism of 3D human generation by learning normal and color alignment models, surpassing existing methods.
Contribution
The paper proposes a new normal-adapted and normal-aligned diffusion model to enhance 3D human generation quality and realism, addressing limitations of previous text-to-3D methods.
Findings
Outperforms existing text-to-3D methods in geometry quality
Produces more realistic textures and detailed geometry
Demonstrates effective progressive geometry generation
Abstract
Recent text-to-3D methods employing diffusion models have made significant advancements in 3D human generation. However, these approaches face challenges due to the limitations of text-to-image diffusion models, which lack an understanding of 3D structures. Consequently, these methods struggle to achieve high-quality human generation, resulting in smooth geometry and cartoon-like appearances. In this paper, we propose HumanNorm, a novel approach for high-quality and realistic 3D human generation. The main idea is to enhance the model's 2D perception of 3D geometry by learning a normal-adapted diffusion model and a normal-aligned diffusion model. The normal-adapted diffusion model can generate high-fidelity normal maps corresponding to user prompts with view-dependent and body-aware text. The normal-aligned diffusion model learns to generate color images aligned with the normal maps,…
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Taxonomy
TopicsHuman Motion and Animation · 3D Shape Modeling and Analysis · Generative Adversarial Networks and Image Synthesis
MethodsDiffusion
