Deterministic Treasure Hunt and Rendezvous in Arbitrary Connected Graphs
Debasish Pattanayak, Andrzej Pelc

TL;DR
This paper introduces the first universal deterministic algorithms for treasure hunt and rendezvous in arbitrary connected graphs, including those with infinite degrees, achieving optimal or near-optimal worst-case performance.
Contribution
It removes the finite degree assumption in graph search algorithms, providing the first universal solutions for arbitrary connected graphs with finite or infinite degrees.
Findings
First universal treasure hunt algorithm for arbitrary graphs.
Optimal order of magnitude for treasure hunt time.
Polynomial-time universal rendezvous algorithm.
Abstract
Treasure hunt and rendezvous are fundamental tasks performed by mobile agents in graphs. In treasure hunt, an agent has to find an inert target (called treasure) situated at an unknown node of the graph. In rendezvous, two agents, initially located at distinct nodes of the graph, traverse its edges in synchronous rounds and have to meet at some node. We assume that the graph is connected (otherwise none of these tasks is feasible) and consider deterministic treasure hunt and rendezvous algorithms. The time of a treasure hunt algorithm is the worst-case number of edge traversals performed by the agent until the treasure is found. The time of a rendezvous algorithm is the worst-case number of rounds since the wakeup of the earlier agent until the meeting. To the best of our knowledge, all known treasure hunt and rendezvous algorithms rely on the assumption that degrees of all nodes are…
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Taxonomy
TopicsOptimization and Search Problems · Mobile Agent-Based Network Management · Advanced Graph Theory Research
