Enhancing the Hierarchical Environment Design via Generative Trajectory Modeling
Dexun Li, Pradeep Varakantham

TL;DR
This paper proposes a hierarchical environment design framework using generative trajectory modeling to efficiently create training environments, improving resource utilization and agent generalization in Unsupervised Environment Design.
Contribution
It introduces a hierarchical MDP framework with a generative modeling approach for environment design under resource constraints, enabling more effective curriculum generation.
Findings
Reduces resource consumption in environment generation.
Improves agent zero-shot transfer performance.
Demonstrates effectiveness across multiple domains.
Abstract
Unsupervised Environment Design (UED) is a paradigm for automatically generating a curriculum of training environments, enabling agents trained in these environments to develop general capabilities, i.e., achieving good zero-shot transfer performance. However, existing UED approaches focus primarily on the random generation of environments for open-ended agent training. This is impractical in scenarios with limited resources, such as the constraints on the number of generated environments. In this paper, we introduce a hierarchical MDP framework for environment design under resource constraints. It consists of an upper-level RL teacher agent that generates suitable training environments for a lower-level student agent. The RL teacher can leverage previously discovered environment structures and generate environments at the frontier of the student's capabilities by observing the student…
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Taxonomy
TopicsHuman-Automation Interaction and Safety · Geographic Information Systems Studies · Spatial Cognition and Navigation
MethodsFocus
