TL;DR
AdaptNet enables rapid adaptation of physics-based character controllers to new tasks and styles by modifying existing policies' latent space, significantly reducing training time and improving versatility.
Contribution
The paper introduces AdaptNet, a hierarchical policy adaptation method that efficiently modifies existing controllers for new behaviors in physics-based character control.
Findings
Effective adaptation to diverse locomotion styles and tasks
Significant reduction in training time compared to from-scratch learning
Versatile modifications for morphology and environment changes
Abstract
Motivated by humans' ability to adapt skills in the learning of new ones, this paper presents AdaptNet, an approach for modifying the latent space of existing policies to allow new behaviors to be quickly learned from like tasks in comparison to learning from scratch. Building on top of a given reinforcement learning controller, AdaptNet uses a two-tier hierarchy that augments the original state embedding to support modest changes in a behavior and further modifies the policy network layers to make more substantive changes. The technique is shown to be effective for adapting existing physics-based controllers to a wide range of new styles for locomotion, new task targets, changes in character morphology and extensive changes in environment. Furthermore, it exhibits significant increase in learning efficiency, as indicated by greatly reduced training times when compared to training from…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
