TL;DR
This paper introduces a novel 3D-LUT-based inverse tone-mapping method for HDR/WCG displays that uses multiple smaller LUTs with a contribution map to improve efficiency and accuracy in converting SDR footage to HDR/WCG.
Contribution
It proposes a multi-LUT approach with non-uniform packing and a contribution map to enhance inverse tone-mapping efficiency and precision, integrating AI for content redistribution.
Findings
The method reduces error in HDR/WCG conversion compared to traditional fixed LUTs.
Subjective and objective tests confirm improved visual quality and efficiency.
Ablation studies validate the effectiveness of the multi-LUT and contribution map design.
Abstract
ITM(inverse tone-mapping) converts SDR (standard dynamic range) footage to HDR/WCG (high dynamic range /wide color gamut) for media production. It happens not only when remastering legacy SDR footage in front-end content provider, but also adapting on-theair SDR service on user-end HDR display. The latter requires more efficiency, thus the pre-calculated LUT (look-up table) has become a popular solution. Yet, conventional fixed LUT lacks adaptability, so we learn from research community and combine it with AI. Meanwhile, higher-bit-depth HDR/WCG requires larger LUT than SDR, so we consult traditional ITM for an efficiency-performance trade-off: We use 3 smaller LUTs, each has a non-uniform packing (precision) respectively denser in dark, middle and bright luma range. In this case, their results will have less error only in their own range, so we use a contribution map to combine their…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Code & Models
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
Methodstravel james
