DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation
Jiaxiang Tang, Jiawei Ren, Hang Zhou, Ziwei Liu, Gang Zeng

TL;DR
DreamGaussian introduces a fast and efficient 3D content generation method using Gaussian Splatting, enabling high-quality textured meshes from single images in minutes, significantly outperforming existing approaches in speed.
Contribution
The paper presents a novel Gaussian Splatting-based framework with mesh extraction and texture refinement, achieving rapid 3D content creation with high quality.
Findings
Produces textured meshes in 2 minutes from a single image
Achieves approximately 10 times faster generation than existing methods
Demonstrates superior efficiency and competitive quality in experiments
Abstract
Recent advances in 3D content creation mostly leverage optimization-based 3D generation via score distillation sampling (SDS). Though promising results have been exhibited, these methods often suffer from slow per-sample optimization, limiting their practical usage. In this paper, we propose DreamGaussian, a novel 3D content generation framework that achieves both efficiency and quality simultaneously. Our key insight is to design a generative 3D Gaussian Splatting model with companioned mesh extraction and texture refinement in UV space. In contrast to the occupancy pruning used in Neural Radiance Fields, we demonstrate that the progressive densification of 3D Gaussians converges significantly faster for 3D generative tasks. To further enhance the texture quality and facilitate downstream applications, we introduce an efficient algorithm to convert 3D Gaussians into textured meshes and…
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Taxonomy
TopicsComputer Graphics and Visualization Techniques · Generative Adversarial Networks and Image Synthesis · 3D Shape Modeling and Analysis
MethodsPruning
