Further results on the Hunters and Rabbit game through monotonicity
Thomas Dissaux, Foivos Fioravantes, Harmender Gahlawat, Nicolas, Nisse

TL;DR
This paper introduces a monotonic variant of the Hunters and Rabbit game, establishes its relation to graph pathwidth, analyzes its computational complexity, and provides polynomial algorithms for specific graph classes.
Contribution
It defines the monotone hunter number, relates it to pathwidth, and shows polynomial-time computability in certain graph classes, highlighting differences from the standard hunter number.
Findings
Monotone hunter number is closely related to pathwidth, differing by at most 1.
Computing the monotone hunter number is NP-hard in general graphs.
Polynomial algorithms exist for split graphs, interval graphs, cographs, and trees.
Abstract
Hunters and Rabbit game is played on a graph where the Hunter player shoots at vertices in every round while the Rabbit player occupies an unknown vertex and, if not shot, must move to a neighbouring vertex after each round. The Rabbit player wins if it can ensure that its position is never shot. The Hunter player wins otherwise. The hunter number of a graph is the minimum integer such that the Hunter player has a winning strategy (i.e., allowing him to win whatever be the strategy of the Rabbit player). This game has been studied in several graph classes, in particular in bipartite graphs (grids, trees, hypercubes...), but the computational complexity of computing remains open in general graphs and even in trees. To progress further, we propose a notion of monotonicity for the Hunters and Rabbit game imposing that, roughly, a vertex that has already been…
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Taxonomy
TopicsComplexity and Algorithms in Graphs · Advanced Graph Theory Research · Computability, Logic, AI Algorithms
