A categorical representation of games
Fernando Tohm\'e, Ignacio Viglizzo

TL;DR
This paper introduces a categorical framework for representing strategic games using multi-graph structures, generalizing Nash equilibria and defining subcategories that preserve equilibria, with applications demonstrated through examples.
Contribution
It develops a novel categorical approach to model and analyze games, extending the concept of Nash equilibrium within this framework.
Findings
The framework is complete and cocomplete.
Nash equilibrium is generalized in the categorical setting.
Examples demonstrate the framework's expressivity and utility.
Abstract
Strategic games admit a multi-graph representation, in which two kinds of relations, accessibility, and preferences, are used to describe how the players compare the possible outcomes. A category of games with a fixed set of players is built from this representation, and a more general category is defined with games having different sets of players, both being complete and cocomplete. The notion of Nash equilibrium can be generalized in this context. We then introduce two subcategories of , and in which the morphisms are equilibria-preserving. We illustrate the expressivity and usefulness of this framework with some examples.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsGame Theory and Applications · Constraint Satisfaction and Optimization · Advanced Algebra and Logic
