AutoEncoding Tree for City Generation and Applications
Wenyu Han, Congcong Wen, Lazarus Chok, Yan Liang Tan, Sheung Lung, Chan, Hang Zhao, Chen Feng

TL;DR
This paper introduces AETree, a novel tree-structured auto-encoder for city generation that leverages a large dataset of geo-referenced objects and novel metrics to improve urban modeling and planning applications.
Contribution
AETree is the first to use a tree-structured neural network with a new spatial-geometric distance metric for city generation from large-scale geo-referenced data.
Findings
Effective city generation in 2D and 3D
High-quality reconstructions demonstrated
Latent features useful for urban planning
Abstract
City modeling and generation have attracted an increased interest in various applications, including gaming, urban planning, and autonomous driving. Unlike previous works focused on the generation of single objects or indoor scenes, the huge volumes of spatial data in cities pose a challenge to the generative models. Furthermore, few publicly available 3D real-world city datasets also hinder the development of methods for city generation. In this paper, we first collect over 3,000,000 geo-referenced objects for the city of New York, Zurich, Tokyo, Berlin, Boston and several other large cities. Based on this dataset, we propose AETree, a tree-structured auto-encoder neural network, for city generation. Specifically, we first propose a novel Spatial-Geometric Distance (SGD) metric to measure the similarity between building layouts and then construct a binary tree over the raw geometric…
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Taxonomy
TopicsRemote Sensing and LiDAR Applications · 3D Modeling in Geospatial Applications · Video Surveillance and Tracking Methods
MethodsStochastic Gradient Descent
