Parallel local time stepping for rigid bodies represented by triangulated meshes
Peter Noble, Tobias Weinzierl

TL;DR
This paper introduces an adaptive local time stepping algorithm for Discrete Element Methods that efficiently handles multiscale particle interactions, enabling scalable and accurate simulations of rigid bodies with varying collision dynamics.
Contribution
It presents a novel clustering-based local time stepping method combined with collision detection and acceleration techniques for improved DEM simulations.
Findings
Enhanced scalability in DEM simulations.
Effective handling of multiscale collision dynamics.
Reduction in unnecessary computations.
Abstract
Discrete Element Methods (DEM), i.e.~the simulation of many rigid particles, suffer from very stiff differential equations plus multiscale challenges in space and time. The particles move smoothly through space until they interact almost instantaneously due to collisions. Dense particle packings hence require tiny time step sizes, while free particles can advance with large time steps. Admissible time step sizes can span multiple orders of magnitudes. We propose an adaptive local time stepping algorithm which identifies clusters of particles that can be updated independently, advances them optimistically and independently in time, determines collision time stamps in space-time such that we maximise the time step sizes used, and resolves the momentum exchange implicitly. It is combined with various acceleration techniques which exploit multiscale geometry representations and multiscale…
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Taxonomy
TopicsLattice Boltzmann Simulation Studies · Computer Graphics and Visualization Techniques · Granular flow and fluidized beds
