TL;DR
This paper introduces a probabilistic model predicting the speed of various gaze movements in 3D VR environments, validated through extensive psychophysical data, with applications in optimizing visual performance and display design.
Contribution
It presents a novel computational model for gaze movement timing in 3D, based on a large dataset, addressing gaps in understanding vergence and combined eye movements.
Findings
Model accurately predicts gaze movement times
Demonstrates generalization across different scenarios
Enables scene-aware content placement in VR
Abstract
Speed and consistency of target-shifting play a crucial role in human ability to perform complex tasks. Shifting our gaze between objects of interest quickly and consistently requires changes both in depth and direction. Gaze changes in depth are driven by slow, inconsistent vergence movements which rotate the eyes in opposite directions, while changes in direction are driven by ballistic, consistent movements called saccades, which rotate the eyes in the same direction. In the natural world, most of our eye movements are a combination of both types. While scientific consensus on the nature of saccades exists, vergence and combined movements remain less understood and agreed upon. We eschew the lack of scientific consensus in favor of proposing an operationalized computational model which predicts the speed of any type of gaze movement during target-shifting in 3D. To this end, we…
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