FDLS: A Deep Learning Approach to Production Quality, Controllable, and Retargetable Facial Performances
Wan-Duo Kurt Ma, Muhammad Ghifary, J.P. Lewis, Byungkuk Choi, Haekwang, Eom

TL;DR
FDLS is a deep learning system designed for realistic, controllable, and editable facial performance animation in visual effects, enabling efficient production with minimal manual effort.
Contribution
The paper introduces FDLS, a novel coarse-to-fine, human-in-the-loop deep learning approach for facial performance capture that allows verification and editing at multiple stages.
Findings
Supports production-quality performance solving with minimal training.
Enables editing and refinement of facial performances.
Successfully used in major movies for realistic facial animation.
Abstract
Visual effects commonly requires both the creation of realistic synthetic humans as well as retargeting actors' performances to humanoid characters such as aliens and monsters. Achieving the expressive performances demanded in entertainment requires manipulating complex models with hundreds of parameters. Full creative control requires the freedom to make edits at any stage of the production, which prohibits the use of a fully automatic ``black box'' solution with uninterpretable parameters. On the other hand, producing realistic animation with these sophisticated models is difficult and laborious. This paper describes FDLS (Facial Deep Learning Solver), which is Weta Digital's solution to these challenges. FDLS adopts a coarse-to-fine and human-in-the-loop strategy, allowing a solved performance to be verified and edited at several stages in the solving process. To train FDLS, we first…
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