Synchronizing Full-Body Avatar Transforms with WebRTC DataChannel on Educational Metaverse
Yong-Hao Hu, Kenichiro Ito, Ayumi Igarashi

TL;DR
This paper enhances a web-based VR platform by integrating full-body avatars and synchronizing avatar transforms via WebRTC DataChannel to improve voice-gesture consistency in educational metaverse environments.
Contribution
It introduces a method for synchronizing full-body avatar transforms using WebRTC DataChannel in a web-based VR platform, improving communication realism.
Findings
Confirmed improved voice-gesture consistency through preliminary validation.
Demonstrated feasibility of real-time avatar transform synchronization in web-based VR.
Enhanced communication quality in educational metaverse applications.
Abstract
Full-body avatars are suggested to be beneficial for communication in virtual environments, and consistency between users' voices and gestures is considered essential to ensure communication quality. This paper propose extending the functionality of a web-based VR platform to support the use of full-body avatars and delegated avatar transforms synchronization to WebRTC DataChannel to enhance the consistency between voices and gestures. Finally, we conducted a preliminary validation to confirm the consistency.
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsVirtual Reality Applications and Impacts · Human Motion and Animation · Robotics and Automated Systems
