DROP: Dynamics Responses from Human Motion Prior and Projective Dynamics
Yifeng Jiang, Jungdam Won, Yuting Ye, C. Karen Liu

TL;DR
DROP is a physics-based human motion simulator that integrates generative motion priors with projective dynamics, enabling realistic, responsive movements adaptable to environmental interactions and physical perturbations.
Contribution
The paper introduces DROP, a novel framework combining generative motion priors with projective dynamics for scalable, physics-based human motion synthesis and interaction.
Findings
Demonstrates scalable and diverse physical responses in motion tasks.
Shows seamless integration of learned motion priors with Newtonian dynamics.
Validates effectiveness across various physical perturbations.
Abstract
Synthesizing realistic human movements, dynamically responsive to the environment, is a long-standing objective in character animation, with applications in computer vision, sports, and healthcare, for motion prediction and data augmentation. Recent kinematics-based generative motion models offer impressive scalability in modeling extensive motion data, albeit without an interface to reason about and interact with physics. While simulator-in-the-loop learning approaches enable highly physically realistic behaviors, the challenges in training often affect scalability and adoption. We introduce DROP, a novel framework for modeling Dynamics Responses of humans using generative mOtion prior and Projective dynamics. DROP can be viewed as a highly stable, minimalist physics-based human simulator that interfaces with a kinematics-based generative motion prior. Utilizing projective dynamics,…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsHuman Motion and Animation · Human Pose and Action Recognition · Generative Adversarial Networks and Image Synthesis
