Assessing the Impact of Personality on Affective States from Video Game Communication
Atieh Kashani, Johannes Pfau, Magy Seif El-Nasr

TL;DR
This study explores how personality traits influence emotional expression in chat during a collaborative game, revealing correlations that could enhance affective computing and game design.
Contribution
It provides initial evidence linking specific personality traits to affective states expressed in text-based communication during gameplay.
Findings
Lower self-competence predicts confusion
Vulnerability to stress correlates with personal annoyance
Anxiety-prone players express more anger
Abstract
Individual differences in personality determine our preferences, traits and values, which should similarly hold for the way we express ourselves. With current advancements and transformations of technology and society, text-based communication has become ordinary and often even surpasses natural voice conversations -- with distinct challenges and opportunities. In this exploratory work, we investigate the impact of personality on the tendency how players of a team-based collaborative alternate reality game express themselves affectively. We collected chat logs from eleven players over two weeks, labeled them according to their affective state, and assessed the connection between them and the five-factor personality domains and facets. After applying multi-linear regression, we found a series of reasonable correlations between (combinations of) personality variables and expressed affect…
Peer Reviews
No public reviews on file for this paper yet. If you reviewed it on a platform where reviews are public (OpenReview, ICLR, NeurIPS, ICML), you can paste yours below so the community can read it here.
Videos
No videos yet. Explain this paper in a talk, walkthrough, or lecture? Add one.
Taxonomy
TopicsPersonality Traits and Psychology · Media Influence and Health · Impact of Technology on Adolescents
