Improving Generalization in Game Agents with Data Augmentation in Imitation Learning
Derek Yadgaroff, Alessandro Sestini, Konrad Tollmar, Ayca Ozcelikkale,, Linus Gissl\'en

TL;DR
This paper introduces data augmentation techniques to enhance the generalization capabilities of imitation learning agents in game environments, addressing a key challenge in deploying robust game AI.
Contribution
It proposes a novel application of data augmentation in imitation learning for game agents and provides a comprehensive benchmark across multiple 3D environments.
Findings
Data augmentation improves generalization in imitation learning agents.
Augmentation methods outperform baseline models without augmentation.
Benchmark results show consistent gains across different environments.
Abstract
Imitation learning is an effective approach for training game-playing agents and, consequently, for efficient game production. However, generalization - the ability to perform well in related but unseen scenarios - is an essential requirement that remains an unsolved challenge for game AI. Generalization is difficult for imitation learning agents because it requires the algorithm to take meaningful actions outside of the training distribution. In this paper we propose a solution to this challenge. Inspired by the success of data augmentation in supervised learning, we augment the training data so the distribution of states and actions in the dataset better represents the real state-action distribution. This study evaluates methods for combining and applying data augmentations to observations, to improve generalization of imitation learning agents. It also provides a performance…
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Taxonomy
TopicsReinforcement Learning in Robotics · Multimodal Machine Learning Applications · Human Pose and Action Recognition
