Vision Transformers for Computer Go
Amani Sagri, Tristan Cazenave, J\'er\^ome Arjonilla, Abdallah, Saffidine

TL;DR
This paper investigates the application of Vision Transformers in the game of Go, comparing their performance to Residual Networks across various metrics like accuracy, win rates, and efficiency.
Contribution
It provides a detailed analysis of Vision Transformers' effectiveness in Go, highlighting their potential advantages over traditional Residual Networks.
Findings
Transformers achieve competitive prediction accuracy.
Transformers show improved win rates in Go.
Transformers demonstrate favorable memory and speed performance.
Abstract
Motivated by the success of transformers in various fields, such as language understanding and image analysis, this investigation explores their application in the context of the game of Go. In particular, our study focuses on the analysis of the Transformer in Vision. Through a detailed analysis of numerous points such as prediction accuracy, win rates, memory, speed, size, or even learning rate, we have been able to highlight the substantial role that transformers can play in the game of Go. This study was carried out by comparing them to the usual Residual Networks.
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Taxonomy
TopicsArtificial Intelligence in Games · Video Analysis and Summarization · Educational Games and Gamification
MethodsMulti-Head Attention · Attention Is All You Need · Linear Layer · Adam · Residual Connection · Layer Normalization · Label Smoothing · Byte Pair Encoding · Dropout · Softmax
