Continuous Levels of Detail for Light Field Networks
David Li, Brandon Y. Feng, Amitabh Varshney

TL;DR
This paper introduces a method for neural light field networks with continuous levels of detail, enabling smoother rendering, better resource adaptation, and progressive streaming by using summed-area table filtering and saliency-based importance sampling.
Contribution
It presents a novel approach to encode light field networks with continuous LODs, improving rendering quality and efficiency over discrete LOD methods.
Findings
Enables smooth LOD transitions without artifacts
Reduces latency and resource use in rendering
Improves focus on viewer-important details
Abstract
Recently, several approaches have emerged for generating neural representations with multiple levels of detail (LODs). LODs can improve the rendering by using lower resolutions and smaller model sizes when appropriate. However, existing methods generally focus on a few discrete LODs which suffer from aliasing and flicker artifacts as details are changed and limit their granularity for adapting to resource limitations. In this paper, we propose a method to encode light field networks with continuous LODs, allowing for finely tuned adaptations to rendering conditions. Our training procedure uses summed-area table filtering allowing efficient and continuous filtering at various LODs. Furthermore, we use saliency-based importance sampling which enables our light field networks to distribute their capacity, particularly limited at lower LODs, towards representing the details viewers are most…
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Taxonomy
TopicsAdvanced Vision and Imaging · Visual perception and processing mechanisms · Computer Graphics and Visualization Techniques
MethodsFocus
