C$\cdot$ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters
Zhiyang Dou, Xuelin Chen, Qingnan Fan, Taku Komura, Wenping Wang

TL;DR
C$ackslash$cdot$ASE is a framework that learns controllable, diverse, and realistic skills for physics-based characters using adversarial embeddings, enabling explicit skill manipulation and improved animation quality.
Contribution
The paper introduces C$ackslash$cdot$ASE, a novel method for learning conditional adversarial skill embeddings that enhance controllability and diversity in physics-based character animation.
Findings
Outperforms state-of-the-art models in skill diversity and realism.
Enables explicit skill control for interactive animation.
Effective in downstream tasks like high-level policy integration.
Abstract
We present CASE, an efficient and effective framework that learns conditional Adversarial Skill Embeddings for physics-based characters. Our physically simulated character can learn a diverse repertoire of skills while providing controllability in the form of direct manipulation of the skills to be performed. CASE divides the heterogeneous skill motions into distinct subsets containing homogeneous samples for training a low-level conditional model to learn conditional behavior distribution. The skill-conditioned imitation learning naturally offers explicit control over the character's skills after training. The training course incorporates the focal skill sampling, skeletal residual forces, and element-wise feature masking to balance diverse skills of varying complexities, mitigate dynamics mismatch to master agile motions and capture more general behavior characteristics,…
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