Controllable Dynamic Appearance for Neural 3D Portraits
ShahRukh Athar, Zhixin Shu, Zexiang Xu, Fujun Luan, Sai Bi, Kalyan, Sunkavalli, Dimitris Samaras

TL;DR
CoDyNeRF is a novel system that creates controllable 3D portraits from short videos by modeling illumination effects and surface normals, enabling realistic reanimation with pose and expression control in real-world conditions.
Contribution
It introduces a dynamic appearance model conditioned on surface normals and expressions, learned from short smartphone videos, to improve neural portrait reanimation under varying lighting.
Findings
Effective free-view synthesis with pose and expression control
Realistic lighting effects achieved in real-world conditions
Uses only short smartphone videos for training
Abstract
Recent advances in Neural Radiance Fields (NeRFs) have made it possible to reconstruct and reanimate dynamic portrait scenes with control over head-pose, facial expressions and viewing direction. However, training such models assumes photometric consistency over the deformed region e.g. the face must be evenly lit as it deforms with changing head-pose and facial expression. Such photometric consistency across frames of a video is hard to maintain, even in studio environments, thus making the created reanimatable neural portraits prone to artifacts during reanimation. In this work, we propose CoDyNeRF, a system that enables the creation of fully controllable 3D portraits in real-world capture conditions. CoDyNeRF learns to approximate illumination dependent effects via a dynamic appearance model in the canonical space that is conditioned on predicted surface normals and the facial…
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Taxonomy
TopicsFace recognition and analysis · Medical Imaging and Analysis · Human Pose and Action Recognition
