Game-theoretic Occlusion-Aware Motion Planning: an Efficient Hybrid-Information Approach
Kushagra Gupta, David Fridovich-Keil

TL;DR
This paper introduces a new game-theoretic motion planning algorithm for multi-robot navigation in environments with occlusions, combining open-loop and feedback information structures to efficiently compute approximate Nash equilibria.
Contribution
It formalizes hybrid information dynamic games and develops an efficient algorithm for both linear-quadratic and nonlinear problems, enabling practical multi-agent planning under partial observability.
Findings
Algorithm matches classical cubic runtime for linear cases
Iterative solutions reliably converge to approximate Nash equilibria
Effective in traffic scenarios with occlusions and partial observations
Abstract
We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot navigation, where occlusions due to environment geometry naturally mask agents' view of one another. In this paper, we formalize these settings as dynamic games with a hybrid information structure, which interleaves so-called "open-loop" periods (in which agents cannot observe one another) with "feedback" periods (with full state observability). We present two main contributions. First, we study a canonical variant of these hybrid information games in which agents' dynamics are linear, and objectives are convex and quadratic. Here, we build upon classical solution methods for the open-loop and feedback variants of these games to derive an algorithm for…
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Taxonomy
TopicsTraffic control and management · Autonomous Vehicle Technology and Safety · Air Traffic Management and Optimization
