SHOWMe: Benchmarking Object-agnostic Hand-Object 3D Reconstruction
Anilkumar Swamy, Vincent Leroy, Philippe Weinzaepfel, Fabien Baradel,, Salma Galaaoui, Romain Bregier, Matthieu Armando, Jean-Sebastien Franco,, Gregory Rogez

TL;DR
SHOWMe introduces a detailed 3D hand-object dataset and a pipeline for object-agnostic 3D reconstruction, enabling advancements in hand-object interaction analysis despite current limitations in initial pose estimation accuracy.
Contribution
The paper presents the SHOWMe dataset with detailed 3D textured meshes and a two-stage pipeline for reconstructing unknown hand-held objects, addressing limitations of previous datasets and methods.
Findings
Achieved promising 3D reconstructions using SfM and hand pose estimators.
Reconstruction methods are sensitive to initial camera pose estimates.
Rigid hand-object assumption enables effective 3D reconstruction despite challenges.
Abstract
Recent hand-object interaction datasets show limited real object variability and rely on fitting the MANO parametric model to obtain groundtruth hand shapes. To go beyond these limitations and spur further research, we introduce the SHOWMe dataset which consists of 96 videos, annotated with real and detailed hand-object 3D textured meshes. Following recent work, we consider a rigid hand-object scenario, in which the pose of the hand with respect to the object remains constant during the whole video sequence. This assumption allows us to register sub-millimetre-precise groundtruth 3D scans to the image sequences in SHOWMe. Although simpler, this hypothesis makes sense in terms of applications where the required accuracy and level of detail is important eg., object hand-over in human-robot collaboration, object scanning, or manipulation and contact point analysis. Importantly, the…
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Taxonomy
TopicsRobot Manipulation and Learning · Human Pose and Action Recognition · Anatomy and Medical Technology
